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A tornado has landed in your city... and it's full of sharks! Can you survive the Sharknado?
PLAYERS / POINTS / ACTIONS
•2-4 Players (page 2 contains single player rules)
•Recommended: 500 points, 4 actions per turn.
Sharknado is considered a "player" that takes it's turn after all other players have taken their turn. Sharknado is represented by the gold-bordered 4x4 token below; before the game begins, print it out and place it in the middle of the map.
1) MOVING SHARKNADO
At the beginning of Sharknado's turn, each player rolls 2d6 (reroll all ties). Whoever has the highest roll must move Sharknado 1d6-2 spaces (minimum of 1). Sharknado must be moved in a straight line -- it cannot "turn" and it ignores everything on the map for movement purposes. When moving sharknado, you must use the entire allocated movement. Example, if the player rolls a 6, then he/she must move Sharknado 4 spaces in a straight line. Sharknado must move all 4 squares and ignores characters, hindering objects, etc on movement; it only stops short if it hits the edge of a map.
Sharknado can end it's movement in any square, even those occupied by characters or blocking objects!
2) FLYING SHARKS
After Sharknado has been moved, roll 1 die for each character that is at least 2 squares away from Sharknado. On a result of 5-6, place a SHARK token adjacent to that character (printout available on the right).
Optional rule: On a result of 4, reroll.
After all sharks have been placed, every shark on the board immediately makes a single Blades/Claws/Fangs attack against each adjacent character (as free actions).
When it is not Sharknado's turn, sharks are treated as heavy objects.
At the beginning of each players turn, do the following:
•If your character is adjacent to Sharknado, roll 1 die for each of those characters. On a result of 5-6, that character is dealt 1 unavoidable damage. Additionally, on a result of 6, place an action token on that character (which does not deal push damage).
•If your character is inside Sharknado, follow the same as above, but roll 2 dice instead of 1 and discard the lower result.
PROBABILITY CONTROL CLARIFICATION
Sharknado is immune to Probability Control, but the Shark's Blades/Claws/Fangs attack is not immune.
This is a standard "vs" game. Eliminate the opposing team(s) to win the game!
Note: If your character is KO'ed by Sharknado or a shark, victory points are subtracted from your total, but none are awarded to the opposing player(s).
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