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After our Fast and Furious scenarios were posted, we got lots of emails telling us how much you liked them. With the help of Dr. Faustin, we've put together even more quick scenarios that you can easily implement at home or in your store tournaments. Try some of these out!
At the beginning of the game, select one of your figures that is under 100 points. This is your King. The King possesses Charge, Exploit Weakness, Super Senses, and Willpower. The King is worth +200% Victory Points, and it's powers cannot be ignored (not even by Pulse Wave!).
Fog of War
Lines of Fire is blocked beyond 3 squares. You may give your character a Power Action and give it a ranged combat attack; if you do, and it's target is within 3 squares, then modify your character's attack value by +3 for the duration of the attack.
400 points, 4 actions per turn. Build 2 teams of 400 points each; at the beginning of the game you can field just one team of your choice, the rest of your figures are on the SIDE BOARD. At the beginning of your turn, if you have less than 4 characters on the board, place the lowest point character from your SIDE BOARD into to your starting area -- this character can be used immediately.
When Titans Walk Among Us
900 points, 6 actions per turn. One Character on your team must be over 200 points. No other characters on your team can be over 100 points. No colossals allowed. (min 50 minutes per round suggested) (By Dr Faustin)
Each player places 10 heavy objects and 5 Special Objects onto the battlefield. When a heavy object or Special Object is used as part of a close combat or ranged combat attack, after the action roll a d6. On a result of 5-6, that object is not destroyed; on any other result, remove the object from the game and place 2 light objects on the ground (adjacent to the target of the attack; these objects are placed by the attacker).
All characters can use Soloplex, which is simply Perplex that this character can only use on itself. At the beginning of your turn, roll 2 die for each character you have in play. If that character rolls a "7", then Soloplex will grant a +2/-2 modifier (rather than the standard +1/-1).
When a character makes an attack roll, rolling double 4s, 5s, or 6s is treated as an automatic Critical Hit. However, rolling doube 1s, 2,s or 3,s is treated as an automatic Critical Miss.