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The time has come. For decades the alien Skrulls have plotted their invasion of Earth. Capable of shape shifting, the Skrulls have secretly replaced many of Earths heroes with impostors over a period of years, prior to the overt invasion. Now the Invasion begins, “Who do you trust?"
CLASSIC BATTLES
This is a "Classic Battle" HeroClix scenario, designed to accurately mimic a comic battle. Unlike other scenarios, this scenario requires you to use a very specific set of figures for the purpose of comic accuracy.
SETUP
• Players: Two
• Suggested Map(s): Spaceship Crash Sits or Savage Land.
• Build Total: 1,017 points
• Objects: 3 standard objects per player.
• Victory Condition: Battle until one player's force is eliminated.
SPECIAL RULES
• Relics, resources, team bases, vehicles, or colossal characters may not be used in this scenario.
• Theme team rules are not in play for this scenario.
TEAMS
For comic accuracy, players must choose from the two teams below.
Team 1
CW039 Hawkeye, CW203 Captain America, SI102 Invisible Woman, IIM001AE Iron Man, CW028 Wonder Man, CW013 Vision, CW029 Wolverine, GX011 Emma Frost, ASM201 Spider-Man, Marvel 10th Anniversary HeroClix 016 Thor.
Team 2
AVX004 Spider-Man, CW037 Spider-Woman, CW034 Ares, AV031 Ronin, CW201 Iron Man, CA014 Luke Cage, CW210 Wonder Man, FFCW004 Wasp, WXM201 Wolverine.
SCENARIO RULES
SKRULLS or HEROES?
Once per game when the first character on either team is KO’ED, each player rolls a d6. The player with lowest roll is revealed as the Skrulls Team. The player with highest roll is revealed as the HERO Team.
•All members of the SKRULLS Team loses it's current Team ability for the rest of the game and is assigned the SECRET INVADERS card.
•All members of the HERO Team loses it's current Team ability for the rest of the game and is assigned the HEROES UNITED card.
Continued below....
A Spy Among Us!
When a player rolls a critical miss, instead of giving that character a clix of damage, after actions resolve give that characters card to your opponent. They now are considered part of that players force for the rest of the game, even if it rolls a critical miss a second time.