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It started with a flash in the sky, and a ripple through the clouds. The hunger is what brought it here; and feed it did, until the Marvel Heroes were no more. They were replaced by soulless monsters, driven only by an insatiable craving for human flesh. This is no world of Marvel Heroes. This is the world of MARVEL ZOMBIES...
This HeroClix scneario can be played with 2-4 players. There is one ZOMBIE HORDE team. All others are HERO teams.
:For 2 players, the Hero team gets 1,000 points
:For 3 players, each Hero team gets 600 points
:For 4 players, each Hero team gets 500 points
Figures should only come from the MARVEL universe (player's discretion).
:For 2 players, 5 Actions per turn
:For 3 players, 4 Actions per turn
:For 4 players, 3 Actions per turn
Feats/BFCs/Bystanders Not allowed. ATAs are allowed.
ZOMBIE HORDE TEAM
The ZOMBIE HORDE team has only 1 figure, Sentry (any version allowed). This figure must start in the middle of the map. This figure is a ZOMBIE -- it loses it's current keywords and gains one keyword: MONSTER. This figure is known as PATIENT ZERO (see below)
•At the beginning of the game, place a HUNGER TOKEN on the SO HUNGRY card.
•All zombies (including Patient Zero) is assigned the MARVEL ZOMBIES card.
•This team gets to go first.
Patient Zero is also assigned the ZOMBIE SOURCE card.
•Optional: HeroClix World scenarios are all about having fun. If you want to replace PATIENT ZERO with a different Marvel character or even DC character, then go ahead! We encourage it!
Each hero team must place half of it's total figures (rounded up) within 4 squares of Sentry. All others are placed in the starting areas. Of the figures placed near Sentry, the closest must be the highest costing figure from each team.
If a ZOMBIE successfully deals damage to a Hero, as a result of close combat attack, follow these steps after the action is resolved.
1) Place an INFECTED marker on the target's character's card (optional).
2) The target character cannot be given any actions on it's controller's next turn.
3) At the beginning of the next ZOMBIE HORDE turn, the target character becomes a ZOMBIE -- it loses it's current keywords and gains the MONSTER keyword; this character is now part of the ZOMBIE HORDE team and is assigned the MARVEL ZOMBIES card (see below).
4) Place a HUNGER token on the SO HUNGRY card (see below).
OPTIONAL: ALTERNATING ZOMBIE PLAYER
At the beginning of Zombie Horde turn, the current Zombie Horde player should switch places with a different Hero player. This gives each player a chance to play with the Zombie Horde.
ZOMBIE HORDE TACTICS
The first turn is critical. You want to make a close combat attack on a powerful character in order to bring it to your team. However, you need to make sure you land a successful hit, so make sure the target defense isn't too high. You also need to make sure your teeth penetrate the skin, so you likely want to avoid Impervious characters for now since a good roll will reduce the damage to 0.
Edit: The So Hungry card has been modified to prevent impervious and mastermind effects from working.
Make good use of the SO HUNGRY card. You definitely want to use it on your very first turn, especially if you miss your first attack. You only get one extra token on that card per new ZOMBIE, so use it wisely. It should be used tactfully - it shouldn't always be used on your most powerful character.
Even though your ZOMBIE characters possess the Masters of Evil team ability, it doesn't mean they should use it every turn. You definitely need to use it to convert more Heroes early in the game, but be careful -- your characters cannot be healed.
HERO TEAM TACTICS
Your first order of business is to take down Sentry if you can. When your character gets bitten, move your other ones out of the way as soon as possible. ZOMBIE characters "possess" Willpower and Charge, which means you can outwit those powers! But you can't do anything about their Masters of Evil team ability though.
Your saviors will be the half of your team that is in its starting areas. Hopefully they'll be good enough to survive the onslaught. Ranged attackers is definitely a good idea. Make no mistake about it -- the odds are against you.
Sentry infected the most powerful heroes at the scene first (Captain America). Caught completely off guard and unwilling to fight former teammates, the heroes fell one by one to the growing zombie threat. Tricked by a zombified Mystique (pretending to be Scarlet Witch), Quick Silver was bitten and turned; his super speed allowed him to spread the virus to other continents, spreading the infection world-wide. Within 24 hours the entire world's human population was consumed.