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Mine! Mine! Mine!
The Le (02/17/2011)
Goto Comments

HeroClix Larfleeze ScenarioThe Orange Light has become a great threat to the entire galaxy and must be stopped. The Guardians of the Universe have sent a Green Lantern Strike Force to the Vega system to stop Larfleeze and his constructs once and for all. On the way to Vega, there will be others who will join your quest to put out Larfleeze's light. Can you stop him?

Players / Points / Actions
•2 players, 600 point teams, 4 actions per turn
•Alternate rules: 1000 points, 5 actions per turn

Cards
•No BFCs allowed, no FEATS allowed.

Player 1 (Larfleeze)
This team only consists of one character, Larfleeze. In addition, Larfleeze is assigned the MINE! card, NOT YOURS! card, and AVARICE IS GOOD card (these are not feats).


Larfleeze Special Starting Instructions: Larfleeze begins the game with a number of constructs equal to 10, or the total number of opposing figures, whichever is greater. These constructs must be placed within 10 squares of Larfleeze at the beginning of the game. (note: each of these constructs activates the "add counter" feature of the AVARICE IS GOOD card)

HeroClix Larfleeze Mine Not Yours

 

Player 2 (Strike Force)

Green Lantern Strike Force HeroClix card

Half of this team's force must have the Green Lantern Corps keyword. The rest can consist of any other Lantern characters or Guardians of Universe characters (ie, you can have Sinestro, Red Lantern Corps, Ganthet, etc on your team); exception: you are not allowed to have Orange Lantern Corps characters on your team.

In addition, this team is assigned the Green Lantern Strike Force card (this is not a feat).


Winning Conditions
One team must be completely wiped out. The surviving team wins the match and controls the galaxy!

Optional Rules
•Optional Rule: Larfleeze can use Leadership twice per turn.

Optional Rule: When one of Larfleeze's constructs uses Poison, roll one die; on a result of 5-6, damage from that instance of Poison is penetrating.

Optional Rule: When Larfleeze summons a new Orange Construct as part of a Power Action, roll one die; on a result of 5-6 it becomes a free action instead.

Special thanks to Manfred B.C. and Rchard S.L. for playtesting this scenario!

(Looking for Orange Construct Tokens? Get some new ones, for free, at MobileHorror.com!)


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Your Comments:
My brother and I played this scenario and had a blast. I really appreciate your hard work in creating these scenarios. I would like to see you guys try making some rules (A.I generator similar to the Krakow scenario)) for larfleeze or vs hulk for co-op or solo play.

Posted by: Pandab0mb on 1/23/2013 2:49:51 PM
those give Larfleeze finally make him far more comic accurate and should be made part of his regular powers

Posted by: Grim on 4/14/2012 10:18:53 AM
...had a suggestion for the map: the Upper Pyramid AvP map (the one with the Aliens action pack). With the interior and the moving walls, this should pose quite the challenge of getting to Agent Orange...

Posted by: MEsch1974 on 4/5/2011 8:13:42 AM
DUDE: This scenario is awesome... having got my Larfleeze a few days ago, this is certainly on the agenda. Two thumbs up!

Posted by: MEsch1974 on 2/21/2011 7:55:26 PM
i love this and thank you, the scenarios you have released i use to teach and attract new players. they are so much fun and fairly done. this one though, man...Agent Orange is my favorite and now i have another way to make people hate him lol

Posted by: SevenFeathers on 2/19/2011 8:12:35 PM
@ShadowMark: That is correct!

Posted by: The Le on 2/17/2011 8:54:27 PM
So, since the constructs have the stats of whatever is showing on Larfleeze's dial, if Larfleeze is KO'd, is it an auto-win?

Posted by: ShadowMark on 2/17/2011 5:54:06 PM
@Tony: Mayhap. At the higher point you're looking at a 1000 point GL Strike Force versus 1 Larfleeze and 10 Constructs... constructs that have 1 life each (and no damage reducers). So 600 points favors Larfleeze and 1000 points should be a good fight.

Posted by: The Le on 2/9/2011 3:03:31 PM
I actually like it alot! It something I can actually try because I have the right Heroclix to play this. I only have a couple maps so I'm curious to know what map it is to be played on?

It does seem to favor lafleeze though. Once a GL or team member gets KO'd then it becomes an Orange Construct giving Larfleeze another helper and the other team loses one. I don't remember what the poison does but I see the Larfleeze team winning alot more than the GL force.

Posted by: Tony Antoniuk on 2/9/2011 1:28:31 PM