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The Orange Light has become a great threat to the entire galaxy and must be stopped. The Guardians of the Universe have sent a Green Lantern Strike Force to the Vega system to stop Larfleeze and his constructs once and for all. On the way to Vega, there will be others who will join your quest to put out Larfleeze's light. Can you stop him?
Players / Points / Actions
•2 players, 600 point teams, 4 actions per turn
•Alternate rules: 1000 points, 5 actions per turn
•No BFCs allowed, no FEATS allowed.
Player 1 (Larfleeze)
This team only consists of one character, Larfleeze. In addition, Larfleeze is assigned the MINE! card, NOT YOURS! card, and AVARICE IS GOOD card (these are not feats).
Larfleeze Special Starting Instructions: Larfleeze begins the game with a number of constructs equal to 10, or the total number of opposing figures, whichever is greater. These constructs must be placed within 10 squares of Larfleeze at the beginning of the game. (note: each of these constructs activates the "add counter" feature of the AVARICE IS GOOD card)
Player 2 (Strike Force)
Half of this team's force must have the Green Lantern Corps keyword. The rest can consist of any other Lantern characters or Guardians of Universe characters (ie, you can have Sinestro, Red Lantern Corps, Ganthet, etc on your team); exception: you are not allowed to have Orange Lantern Corps characters on your team.
In addition, this team is assigned the Green Lantern Strike Force card (this is not a feat).
One team must be completely wiped out. The surviving team wins the match and controls the galaxy!
•Optional Rule: Larfleeze can use Leadership twice per turn.
•Optional Rule: When one of Larfleeze's constructs uses Poison, roll one die; on a result of 5-6, damage from that instance of Poison is penetrating.
•Optional Rule: When Larfleeze summons a new Orange Construct as part of a Power Action, roll one die; on a result of 5-6 it becomes a free action instead.
Special thanks to Manfred B.C. and Rchard S.L. for playtesting this scenario!
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