Ages of HeroClix
Capture and Hold
Valentine's Day
Dalek Invasion
The Lego Scenario
Classic Battles: Emperor Doom
Classic Battles: Secret Invasion
Assassination Plot

Blackest Zombie Night
Fortress Wars
Groundhog Day
Faster and Furiouser
Fast and Furious
Escape from Krakoa!
Mine! Mine! Mine!
Gunpowder Treason
Trick or Treat
arrowShock the Turtle
Marvel Zombies
Wheel of Death
Toxic Venom
Spider Slaying
The Blackest Night
The Lantern War
Gods & Generals
Sinestro Corps War
Infinity Gauntlet
12 Days of Clixmas
Night of the Sentinel
Avengers vs JLA
World War Hulk

Shock the Turtle
The Le (10/21/2010)
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Shock the Turtle Heroclix ScenarioINTRODUCTION
Is there anything more frustrating than playing against a defensive player who turtles in starting area with a bunch of Barrier powers? This classic Wizkids scenario returns to force every hero and villain do what they do best - FIGHT!

This game can be played with any number of players and points. We recommend a standard 400, 500, or 600 point game. We also think a 1000 point game would be pretty electrifying.

At the end of the last player's turn, all outer squares of the map, that is not yet ELECTRIFIED, now become ELECTRIFIED. (See example below). Every time the last player's turn ends, the ELECTRIFIED region grows, until the entire map is ELECTRIFIED.

Shock the Turtle HeroClix Example

At the beginning of each player's turn, before any other actions are given, any of that player's characters that is standing in an ELECTRIFIED square takes 1 unavoidable damage.

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Your Comments:
played this a number of times at conventions with Booster Drafts. The one change was that the electrifying pattern started at the end of the 3rd turn.

Posted by: superfriend on 3/15/2013 10:25:54 AM
We played a similar scenario, but was more electrifying. The damage you took depended on how far you where from the non-electrified area. For example if you were adjacent to the non electric area you only received 1 damage, but if you where 3 squares away from it, you took 3 damage and so on.

Posted by: mif987 on 10/22/2010 11:07:09 AM
We do something similar to this at my venue except its called Void and it leaves 4 squares in the middle to be occupied. Its got the same taste as this scenario, except to a much higher degree. If you get caught in the void you are instantly KO'd, be it if you were left there because you couldnt move yourself, or if you took knock back into it. What was really fun was being the last person to go, and having Mind Control. Just move them out to the edge and then the Electricity/Void gets them!

Posted by: Grategy on 10/22/2010 9:08:27 AM
By the way, love this format and the optional play ideas!!!!

Posted by: Illiniwek on 10/21/2010 10:55:03 AM
You might want to wait until the end of the second round to "electrify" the first row to allow for a little more time to get everyone out of their starting areas.

Posted by: Illiniwek on 10/21/2010 10:54:08 AM