RECENT
Awesome Clix: Silver Samurai
HeroClix 2016 Changes
KC Revisited
How It Works: ClixFX
Awesome Clix: Karate Kid
Clix Combos: Oberon & Mister Miracle
Probability and Statistics
Pow! Deadshot

OTHER
Pow! Atomic Skull
Awesome Clix: Daredevil
Awesome Clix: Iceman
Awesome Clix: Cosmo
Awesome Clix: FCBD Thor
Awesome Clix: Rip Hunter
Awesome Clix: Green Arrow
Awesome Clix: Roy Harper Jr
Awesome Clix: Mr. Fantastic
Awesome Clix: Dr Voodoo
Worst Clix Ever: Thor's Mighty Chariot
Pow! H.E.N.R.Y.
Awesome Clix: Max Fury
Clix Beat: Cobra
Pow! Rag Doll
Pow! Turbo
Carded At The Door: Hank Pym
How It Works: ID Cards
2015 HeroClix Set Rotation
Pow! Ghost Rider
Worst Clix Ever - Avengers Taskmaster
Pow! Felix Faust
Pow! Spider-Ham
Pow! Superman (MOS 001)
Pow! Wonder Woman (DC10 002)
Pow! Batman (AO 001)
Awesome Clix: Scarlet Witch
Worst Clix Ever - World's Finest
Hypersonic Reviews: Age of Ultron Movie Starter
Hypersonic Reviews: The Irish
Awesome Clix: Tigra
Awesome Clix: Bug
HC MAPS
Awesome Clix: TK Masters
Awesome Clix: Green Arrow
Awesome Clix: Taskmaster
Awesome Clix: Thor
Slade Files: The Flash
Clix Beat: Thanos (IC)
Hypersonic Reviews: GOTG Movie Starter
Hypersonic Reviews: Deadpool
2014 Set Rotation
Clix Beat: Flash (HT)
Clix Beat: Green Arrow
We Need To Talk About Spiral
2013 PAC changes
Slade Files: Moon Knight
Clix Beat: Zuvembie
Slade Files: Dracula
Slade Files: Spider-Man
Slade Files: John Constantine
HeroClix Vehicles Rules
HeroClix ID Rings!
Clix Beat: Kantus
Clix Beat: Quasar
Slade Files: Drax
Clix Beat: Dr. Strange
Slade Files: Super Skrull
Clix Beat: Skrull Assassin
Clix Beat: Nick Fury
Slade Files: Black Widow
Clix Beat: S.H.I.E.L.D. Enforcer
Team Ability Changes (2012)
Slade Files: DR. DOOM
Take 'Em Down: Nightcrawler
Take 'Em Down: Spider-Man
Critical Clix: 2011 Rules
HeroClix 2011 Rules Changes
Spring of HeroClix World
Juggernaut Helmet Token
Slade Files: Magneto (GsX)
Who is ClixKid?
Web Tokens!
Fall of HeroClix World
Slade Files: Carnage
Slade Files: Spider-Man (Black)
Rev: Ultimate Cap
arrowSlade Files: Superman
Slade Files: Spider-Man
Slade Files: Ultron
Watchmen Day 3
Jonah Hex Review
Vegas Odds: B/C/F
Slade Files: Venom
Accessories: Capital City
Slade Files: Thor
PaC: Smokey Cap
PaC: Red Arrow
AlphaClix: New Beginning
PaC: Spidey (si)
Rev: Thor's Chariot
PaC: Robin (aa)
Rev: Crisis Nightwing


Slade Files: Superman
Eric "Slade Wilson" Schaen (08/10/2010)
 Page:  1  2 

Related: Slade Files: Super Skrull
Related: The Slade Files: Thor
Related: Slade Files: Magneto (GsX)
Related: Slade Files: Venom
Goto Comments

Superman Brave and the BoldPlaying Superman
Playing Superman is a matter of using his Hypersonic speed and high damage to its fullest potential. Position him so that he can move in with his great speed and hit. Using either his range or pick up a heavy object and move in close for even more serious damage. I like to go after stealthy targets making use of his range and Superman team ability. If he does take a hit its not the end of the world. Use his range and Heat Vision(RCE) to make your opponent wish he'd left Supes alone.

Combating Superman
As with all strong brick type characters, Outwit is a serious bane to them. If you can set up a strike and position an character with outwit before the strike, Superman will take the damage like an other mere mortal. Psychic blast is still my favorite way to take down a figure with damage reducing powers. Just move in and zap them for full damage. Perplex is also a good way of to deal with this version of Superman. Try taking his 9 attack down by one or 2 and see how he does.

Feats

The Fortitude feat would be gravy on this figure but with his well placed multiple clix of Hypersonic, it’s not a must. I would lean towards cheaper feats like Vendetta. It states: Choose a character. At the beginning of your first turn, choose an opposing character with a point value greater than this character. Modify the attack value of this character by +1 when it is making close or ranged combat attack against the chosen character. If this character defeats the chosen character, you score additional victory points equal to half the chosen character's point value. If the chosen character defeats this character, the chosen character's controller scores additional victory points equal to half this character's point value. This will help his attack value in case there is a figure you really want him to go ballistic on. At 6 points it’s a steal.

 

Large Object HeroClix featOr you could go with Large Object it states: When any character you control uses an object as a weapon, you may reduce the damage increase provided by the object, to a minimum of 1 damage. The character gets +1 to its attack value for that attack for each 1 damage reduced. It cost 3 points per 100 points of team build so try to keep it for 300 point games. For 3 points Alias is also a great option and goes great with this figures sculpt, Alias: Choose a character. (Optional) This character can use Shape Change, if it cannot already. After this Feat is used, remove it from the game.

 

Wrap Up

Personally speaking I prefer this version to the Justice League version any day of the week, and he’s 10 points cheaper than that one. Now the Vet from the Icons set is awesome, but where he starts to drop off the TB&TB version starts to pick up and he’s 35 points cheaper. At 216 he leaves some room for support character or feats that will improve his chances in the game.


 Page:  1  2 

Back to Top

Your Comments:
Nothing is good about struggling to hit a 17 DV for 216 points.

Posted by: Batarang96 on 8/16/2010 9:46:50 PM
That is correct the review was written before the release of the set. These things happen. :)

Posted by: Slade Wilson on 8/13/2010 10:44:02 AM
"Keep in mind we have not seen what other figures will have the trinity keyword, I’m guessing it’s a safe bet that the Batman, and Wonder woman in this set are going to have Trinity as well."

Yes, Batman and Wonderwoman (and alter egos Clark Kent, Bruce Wayne and Diana Prince) do have the Trinity keyword. How old is this review? Seems like it sat in someone's inbox a couple of months and didn't get corrected before being put online.

Posted by: Wombatboy on 8/12/2010 9:13:21 AM
I have to agree with Nightwing-fan. Now personnally, I'm a Black Bolt and Batman fan myself, but, in my humble opinion, Supes should ALWAYS have at least a 10 AV or higher. I mean, come on, he is Superman! The mid-dial HSS plus good AV should help him out, though. He's not even close as good as the legendary KC Superman was, but he's not as bad as the Hypertime version. I would give him a 4 out of 5, only because of the late dial HSS.

Posted by: Owlman166 on 8/11/2010 4:37:31 PM
Well, I haven't had conplete ill luck with this piece. Its not as good as some 'supes out there, but he has his uses. My brother uses 5 clark kents in a 300 pnt game, and it wupes @$$! Perplex up the gazoo leading to 'egoing' in 'supes...its a team that whups on me a lot :)

Posted by: seven-feathers on 8/11/2010 8:57:50 AM
As far as 216 points goes he isnt bad and all his starting stats are pretty good except for his Attack Value. At a 9 or 10 at its best is a bad joke. Considering that a low defense is now a 17 on average, and that 18/19's is middle of the road. They made it so he has to roll an 9-12 to hit if the character is in hindering. Its just not going to happen all the time. Granted he doesnt have Bats or WW fighting skills up close, but he is Superman. A 10 should be his worst AV on the entire dial. Whoever decided to give him that low of a AV did not know what there doing. At worst he should have gotten an 11 AV to start with.

I prefer the 222 Icons Experienced over this version. It may only be 6 points more but he goes 10/12/18/5 to start with, and a 10 range with running shot.

As far as comic book accuracy goes, hes not. I've been reading Supes on & off since the late 60's when I was a little kid. He use to be able to go against the biggest, baddest villians and hold his own and come out on top. This version maked him out to be a joke.

The only good place for this version is on the sidelines and in my storage box. Unless you have 3 Con Artists to perplex up his attack every turn.

Posted by: Nightwing-fan on 8/11/2010 8:46:37 AM
As far as Feats go, this Superman can use the new "Not So Special" feat for his whole dial. A nice bump of the attack value to a 10 for only 3 points against most Modern Age foes. Its probably a better value for the 3 points than Alias.

Posted by: Blue Atoll on 8/10/2010 2:23:47 PM