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Slade Files: Carnage
Eric "Slade Wilson" Schaen (09/28/2010)
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Related: Slade Files: Black Widow
Related: Slade Files: Drax
Related: Slade Files: Magneto (GsX)
Related: Slade Files: Spider-Man
(Back in Black)

Goto Comments

Slade Files: CarnageWelcome back to the Slade files. This time up the character in the spotlight is the psychotic symbiotic killer, Carnage.

 

Background

Carnage was once a serial killer known as Cletus Kasady, and became Carnage after merging with the offspring of the alien symbiote called Venom during a prison breakout. The symbiote amplified his psychotic nature making him even less mentally stable than he had been previously and therefore even more dangerous.

Combat values

Carnage has some good and some bad combat values to work with. His speed values take an interesting twist. Starting with 8, Carnage peaks on his fourth clix with a 10, then drops to 9 until his last clix which ends on a 7. His attack values come on pretty strong with a starting value of 11, and slowly dropping to an 8 attack on his final clix. His defense seems to be the weakest of his combat values. He starts with a single average17, and drops right away to a 16, and finally ends with a 15 defense value for his last few clix. His damage values start strong but drop quickly as well. A Solid 4 to start quickly becomes 3 for a couple of clix, and then its nothing but 2’s.

HeroClix Carnage

 

Standard Powers and Abilities

At first glance, Carnage’s powers and abilities may not be exactly what one would expect. His speed powers start with 4 clix of Charge and shifts to 4 clix of Leap/Climb.

 

Quake shows up mid dial for a few clix, and is his only standard attack power. His defense power is Toughness on all 8 of his clix.

 

Special powers and Traits

Carnage has two special powers going for him. The first is called, SYMBIOTE BLADE. It works like this; Whenever Carnage is given a close or ranged combat action, you may roll a d6. If you do, Carnage's damage value becomes the result and is locked. So basically Cletus here can use a variation of blades/fangs/claws, but can also use this power with his 4 range.

 

The second is called MASSACRES ARE MY SPECIALTY and is states; Carnage can use Flurry, Plasticity, and Steal Energy. A nice combination of powers, that seems to be placed just right on his dial. This power gives Carnage the potential to keep a foe pinned down, do damage and heal all at once. This could get interesting.


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Your Comments:
Uh, he's 153, Trizzo. Can't you read?

And, what if someone's a fan? They should "stay the hell away from it", too? Make sure you CAREFULLY read the WHOLE article before you post next time.

What a maroon...

Posted by: Owlman166 on 1/8/2011 8:47:08 AM
And if he was 153 you should stay the hell away from it.

Posted by: Trizzo on 12/24/2010 4:02:17 AM
ummm duh. he's 53 points not 153

Posted by: Trizzo on 12/24/2010 4:01:03 AM
@STE
ICWO (20) + Protected (8) = 28 points + 153 = 181 points.

Posted by: Owlman166 on 12/21/2010 9:45:30 AM
@ Owlman166, only trouble with putting all them feats on him is that your spending a lot of points making an ok character good, but not great, not sure how may points in contact with oracal is but all those points near enough add up to an extra Symbiot,which is probably better build managment, hell gevin my example below the same symbiot team with venom instead would contain 2 extra symbiots for the same build total, i know which side i'd rather be on.

Posted by: Ste on 10/14/2010 8:52:58 PM
Personally, I think he's about 15-20 points over priced, but he has a great mix of abilities. As always, Protected, Nanobots, In contact w/Oracle, and Fortitude make him (and any other character, for that matter) a whole lot more dangerous. I would also recommend Lucky Break; that can really come in handy sometimes. If I was playing him, I would give Protected, In Contact, and probably Fortitude on him, making him a nightmare to deal with up close. (I always play in Golden Age format, by the way.) I also think they should have given him at least some shape change or super senses, like Wombatboy said. I would rate him a solid 3.5 out of five without feats, and 4 out of five with feats. Just don't let him get sniped!

Posted by: Owlman166 on 10/5/2010 10:46:40 AM
he's ok just over pointed, so unless your using him along side Symbiots he's not much cop, even in a Symbiot team venom is the better option as you can field an extra one with the points you save. still im thankfull everyone can now get him without forking out for an old out of print super rare on the secondary market

Posted by: Ste on 9/30/2010 7:01:28 PM
I used him once - never again. He's too expensive and with mediocre defense values he is a sitting duck against both long distance snipers and super strength characters wielding heavy objects. While Spider-Man and Venom can avoid some of those attacks with Super Senses or Shape Change, Carnage has to take what he's given with only toughness to dull the pain.

Posted by: Wombatboy on 9/28/2010 9:09:02 PM
As a player this past weekend used at our tourney. Carnage is fantastic with the feat card Extended Range on him. If you roll a 6 for the range "Blades" your damage is 6 at a range of 7 on his starting clix. Very nasty

Posted by: Nightwing-fan on 9/28/2010 5:24:34 PM
I like him and have tried to get him to work with a 300 pt. team. BUT HE IS JUST SO MUCH. For so little. I like the lock in damage it was my last resort in the games were he survived long enough to use it. BUT I WAS LUCKY WITH MY rolls.(4 & 5) OVER priced. I'll take VENOM over him any day!!! I love THE SYMBIOTE'S THEY ROCK!!!

Posted by: Hof on 9/28/2010 11:21:38 AM
I did a 400 pt team with

Carnage
Toxin
Eddie Brock
and 3 symbiotes.

It was very fun.

Posted by: Lord Logan on 9/28/2010 10:08:38 AM
It should also be mentioned that A Perfect 300 theme team is Carnage and X3 Symbiotes

Posted by: Troma99 on 9/28/2010 9:34:07 AM