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Slade Files: Magneto (GsX)
Eric "Slade Wilson" Schaen (03/15/2011)
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Related: Slade Files: Venom
Related: Slade Files: Super Skrull
Related: Slade Files: Spider-Man
Related: Slade Files: The Flash
Goto Comments

Slade Files Magneto HeroClixFeats:  Since Magneto is more vulnerable to a close combat attack, one feat that I like is Nanoarmor. This way you can rest assured that if your opponent gets a bruiser up close, at least that soda machine he’s carrying isn’t going to turn big damage into major damage.

Next I like Streak of Luck. There is a good chance that even though the odds are against it, players are going to try and hit Magneto with ranged attacks. This feat will give Magnus luck tokens whenever they miss. These tokens allow Magneto to not take damage from a critical miss, or to do even more damage with a critical hit!

Lastly, I think Fortitude might be a good choice when playing Magneto in a 400+ format. One of his weaknesses is that he is vulnerable to outwit. Since Outwit has a 10 range and is not an attack, a savvy player could use Outwit to cancel a certain special power, making hitting Magneto at range not as difficult a task. So Fortitude will deny them this ability and the pleasure.

continued below...
Slade Files Magneto Giant Size X-Men


Team Building:  At 189 Magneto is playable at 300 points, but he is taking up the bulk of your team. However at 400 or more point games Magneto is a major threat. I like letting Magneto take care of the ranged combat while having him carry a bruiser or two to deal with any characters who dare to get up close. One team that comes to mind would be a Brotherhood of Mutants team with Ultimate Quicksilver and the rookie Scarlet Witch from Fantastic Forces. Can’t you just hear them singing We are Family…

Final assessment: Magneto is a powerhouse for 189 points. He may seem a bit costly in a 300 point game, however thanks to his range, mobility, and damage dealing potential Magneto is a viable option in a 300 point game. That being said, I still think games of 400 points or more are best for Magneto.


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Your Comments:
i really like playing him with juggernaut with a gem and giving him the gem

Posted by: joe on 6/22/2011 10:05:30 PM
@geminimerc: Made aFeat for that thanks to the idea!

Posted by: Shadius on 5/30/2011 6:49:07 PM
using him, blob sabretooth and the slew of hellions is a sick team to use for gauntlet (1v1 rounds, and any damage is carried over to the next round) he actually won me the game (that and sabretooth with the crimson gem) he is sick, he blasted deadpoop for a one turn kill, opponent whined and moaned and threw a tantrum. no hes not 6, hes 26 (somewhere around there)

Posted by: sparkdemon on 3/31/2011 5:29:11 AM
Magneto should have had a power called Mind over Metal
Where he would be able to control someone with robot
Or armor keyword

Posted by: geminimerc on 3/23/2011 9:37:58 AM
I'm looking forward to playing this Magneto, whenever I can get one. The IC Magneto was great, but only on his first hit. After that he was done for. The AW Magneto kicked ass, but without tk he just wasn't Magneto-y enough. So I always liked the Ultimates version best for the dial, but I usually played the dial with the IC sculpt.

Posted by: Licensedhero on 3/19/2011 8:16:57 PM
Magneto is an excellent fig.
This is clearly the best version of the " Master of Magnetism " !

Posted by: Sentinel7 on 3/15/2011 7:50:30 PM
I bought a brick just so I can land this fig. If I don't get it, well I might just buy another one. For 189 points he is a bad*** fig. Can't wait for my brick!

Posted by: AVARNCORPS on 3/15/2011 11:48:07 AM
Wow, this guys nuts! However, my personal fav Magneto will always be the Infinity Challenge Veteran version. Ah, the memories...

Posted by: Owlman166 on 3/15/2011 9:45:46 AM