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Slade Files: DR. DOOM
Eric Schaen (02/09/2012)
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Related: Slade Files: Spider-Man
Related: Slade Files: Superman
Related: The Slade Files: Thor
Related: Slade Files: Black Widow
Goto Comments

Galactic Gardians

Feat Cards
In Golden age games, Feat cards are still legal. Here are some suggestions that will give Doom some additional options:

Since Doom starts with Ranged Combat Expert and positioning is important, consider the Trick Shot feat. For (20) points, Doom can now ignore Stealth powers, characters and hindering terrain for line of fire purposes. 

Got (10) points leftover? Then consider using the Nanobots feat. Something just feels right about using this feat in combination with a character that uses powered armor. This feat will allow Doom to remove an adjacent object from the game to heal him of (2) clix of damage at a time. Don’t forget this Feat has a prerequisite of a Damage value of two or less in order to make use of it.

Looking for a less costly option? Ok, how about the Spotter feat. For only (5) points, this feat can boost your other friendly characters attack values by +1 when making ranged combat attacks. Remember, you have to be sure Doom has Line of fire to the target, and the target has to be within Doom’s range in order to get the bonus.

Final Assessment

For 139 points this version of Doom is a very feasible option. He’s just inexpensive enough to build a solid team around. Sure, the lack of mobility can be an issue, but with goodies like the Indomitable ability, a good combat dial and an impressive mix of powers, you should still be able to put Doom to good use. Just be sure to give him the right support and remember to position him effectively early on.

That’s all for this week fellow gamers.

So how will you use Doom?


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Your Comments:
Doom - As one of my favorite Villians I was depressed with this version. The only redeeming features are the ability Hated Rivals and the power Force-Shielded Armor and Adominal. Not at all thrilled at the no Runshot and week range. The adominal is a nice touch but not enought to make it worth his points aven though he is a rookie level. 1 click of running shot would have made this a playable Doom for the points. Other Dooms are way better. Not sure on the points but not sure how much better this Doom is over the Clobbering Time EXP version

ALso his belt is way too big

Posted by: Sir Christopher on 2/19/2012 3:59:16 PM
Well it's official: I'm skipping the gravity feed. I'm slightly disappointed, but my wallet's relieved. This Doom's as lame as the Hulks in the last two sets

Posted by: Licensedhero on 2/17/2012 7:33:36 PM
Where is doom's great range?! Doom has never been one to sit still and fight, where is Doom's running shot?! And most importantly, where is representation of Doom's superior intellect and skill in the mystical arts?! Doom is not overly impressed... this makes for a... passable Doom... but ONLY passable

Posted by: dave on 2/10/2012 10:17:41 AM
@ Scratchy: I quite like this placement of powers. Sit back sniping with RCE and super high defence thanks to the SP. If anyone bases you they will either knock themselvers back with a missed attack or you can use your indomitable and quake them away. Unless your opponent has charge or HSS you'll be pretty tough to hit. Outwit would make him virtually untouchable IMO and way over the current nice cheap 139pts

Posted by: Mantis Warrior on 2/10/2012 9:24:53 AM
Another powerhouse piece for the scientist contingent! How the heck that keyword seems to get all the best figures is beyond me.

As for Doom I think he a very good piece for 139 pts. Indominatable allows him to make use of his high AV and potential 5 clicks of damage at ranged while simultaneously very hard to injure at range thanks to his SP. Just having the scientist keyword & Minion of Doom TA combo makes this guy a beast considering who you can field with him (All Star Supes + GSX Professor X at 500 pts... just the thought of it makes my skin crawl!)

Posted by: phep on 2/10/2012 12:20:39 AM
Great figure. This micro-set is shaping up to be the best yet.

Cannot wait for April.

Posted by: bugleboy on 2/9/2012 2:16:06 PM
Not sure how hatred gives him +1 to attack. Hatred should allow people to Multiattack instead (with -1 attack instead of -1 damage like in Warhammer games).

Posted by: Kragnorak on 2/9/2012 11:11:04 AM
quite a powerful package for 139 points!... nonetheless, i find that fitting for Dr Doom, one of Marvel's marquee villains...

Posted by: MikeInMKE on 2/9/2012 10:55:13 AM
One of the best Dooms for the cost. Will def have to use him.

Posted by: Japete61 on 2/9/2012 9:28:05 AM
I definitely like the figure. Quake seems sort of out of place though. That defensive power is really going to help him out. For 139 points he could be a real terror. I really hope they give the main set one the Intelligencia keyword. I could always use some of those!

Posted by: Grategy on 2/9/2012 9:07:21 AM
Sell it or trade it! The only thing it has going for him is Team ability, his trait and his def. power. Up front is nice stats but crap powers! Doom is smart where is the outwit? Yes he gets psyhic blast but that power and "quake" should be swapped on the dial! THEN you will have a doom to call DOOM! THIS IS A DOOM BOT! He is a poooosser!

Posted by: ScratchNmyballs on 2/9/2012 9:06:58 AM
AWESOME!!!

Posted by: Preacher13 on 2/9/2012 8:10:35 AM
Sick. What a good common!

Posted by: Tetravenix on 2/9/2012 7:51:12 AM