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The Upside
As you can see, Dracula packs a very impressive arrangement of combat values and standard powers/abilities. But it’s his traits and special powers that make him so beastly.
First it’s important to note that ol’ fang face has a trait that insists that he starts on his 4th clix, but he can use Steal Energy and heal beyond the fourth clix up to his first clix. He also features another trait, that allows him to hide in the shadows via Stealth, and grants him a very specific form of Mind Control.
Late in his dial Vlad Tepes picks up a special power that allows him to shift to his Mistform. This grants him a form of Regeneration that’s sure to make Wolverine fanboy’s cry foul and a choice between Combat Reflexes and Energy Shield/Deflection to boot.
He also comes with a fair number of keywords providing plenty of options for theme teams.
The Downside
The only drawbacks to playing Dracula are his complete lack of range and his hefty cost. At 214 he is taking up more than two thirds of your total points! I’m not saying he’s not worth the points; it’s just a lot for a standard 300 point build. In a 400+ game, Dracula is a lot easier to justify.
HeroClix World Recommended feats: Shellhead, Rip It Up, and Fortitude
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