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Let's take a look at all the 2013 PAC changes. Let's take a close look at the DAMAGE powers. Note that items in BLUE means it has not changed.
BATTLE FURY: This character ignores Shape Change, can’t make ranged combat attacks, can’t be carried, and can’t be targeted by Incapacitate or Mind Control.
2012 Wording: This character ignores Shape Change, can’t make ranged combat attacks, can’t be targeted by Mind Control or Incapacitate, and can’t be carried.
CLOSE COMBAT EXPERT: Give this character a power action. It makes a close combat attack against a single opposing target character; before making the attack you may modify its attack value by +2, its damage value by + 2, or both combat values by +1.
2012 Wording: Give this character a power action. It makes a close combat attack against a single opposing target character; modify this character’s damage value by +2 for the attack.
EMPOWER: When an adjacent friendly character makes a close combat attack, this character modifies that adjacent friendly character’s damage value by +1.
New to 2013
ENHANCEMENT: When an adjacent friendly character makes a ranged combat attack, this character modifies the adjacent friendly character’s damage value by +1.
No change from 2012.
EXPLOIT WEAKNESS: Give this character a close combat action. Damage from the attack is penetrating damage.
No change from 2012.
LEADERSHIP: At the beginning of your turn, give this character a free action and roll a d6. On a result of 5 or 6, add one action to your action total for that turn and this character may remove an action token from an adjacent friendly character with a lower point value.
2012 Wording: At the beginning of your turn, give this character a free action and roll a d6. On a result of 5–6, add one action to your action total for that turn and this character may remove an action token from an adjacent friendly character with a lower point value.
OUTWIT: Give this character a free action to counter a power or a combat ability possessed by a single target opposing character until the beginning of your next turn. Any game effects with a duration specified by the countered power or combat ability are removed. A character using this power must be within range (minimum range 6) and line of fire to the target.
2012 Wording: During your turn, give this character a free action to counter a power or a combat ability possessed by a single target opposing character until the beginning of your next turn. Any game effects with a duration specified by the countered power or combat ability are removed. A character using this power must be within 10 squares and line of fire to the target.
•Also see Use and Possess
PERPLEX: Give this character a free action to modify by +1 or –1 any combat value of a target character until the beginning of your next turn. A character using this power must be within range (minimum range 6) and line of fire to the target. If a target character is damaged or healed, the effect of Perplex on that character ends immediately.
2012 Wording: Give this character a free action to modify by +1 or –1 any combat value of a target character until the beginning of your next turn. A character using this power must be within 10 squares and line of fire to the target. If a target character is damaged or healed, the effect of Perplex on that character ends immediately.
•Also see Rule of Three
PROBABILITY CONTROL: Once during your turn, this character allows you to reroll one of your rolls, ignoring the original roll. A character using this power must be within range (minimum range 6) and line of fire to the character for which the original roll was made. Using the same rules, once per round during an opponent’s turn, this character allows you to force that opponent to reroll one of their rolls, ignoring the original roll.
2012 Wording: Once during your turn, this character allows you to reroll one of your rolls, ignoring the original roll. A character using this power must be within 10 squares and line of fire to the character for which the original roll was made. Using the same rules, once per round during an opponent’s turn, this character allows you to force that opponent to reroll one of their rolls, ignoring the original roll.
RANGED COMBAT EXPERT: Give this character a power action. It makes a ranged combat attack against a single target character; before making the attack, you may modify its attack value by +2, its damage value by +2, or both combat values by +1.
2012 Wording: Give this character a power action. It makes a ranged combat attack against a single target character; modify its damage value by +2 for the attack.
SHAPE CHANGE: When this character is chosen as the target of an attack, you may roll a d6. On a result of 5 or 6, the attacker can’t target this character with an attack this turn and the attacker may choose another target character instead. The attacker then makes the attack unless there are no targets, in which case the action resolves without an attack.
No change from 2012.
SUPPORT: Give this character a power action and target an adjacent friendly character; neither this character nor the target can be adjacent to an opposing character. Roll 2d6 and add the result to this character’s unmodified attack value. If the result is equal to or higher than the target character’s unmodified defense value, roll a d6 and subtract 2 from the result, minimum result 1. The target is healed of damage equal to the result.
2012 wording: Give this character a power action and make an attack roll (that is not an attack) against an adjacent friendly character as though making a close combat attack. When using this power, neither this character nor the target can be adjacent to an opposing character; ignore all combat value modifiers for this action. If the attack roll succeeds, roll a d6 and subtract 2 from the result, minimum result 1. The target is healed of damage equal to the result.
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