Page: 1 2 3
• Goto Comments
Related: 2010 HeroClix Batmobile
Related: Batman HeroClix Spoilers
Related: Batmobile Dial
Autopiloted Vehicles
When a vehicle in Autopilot mode is given an action, after actions resolve, if the vehicle made an attack during that action, deal it 1 unavoidable damage. (Pretty simple, if a vehicle makes an attack, it takes a of click damage. In this mode, a Vehicle acts as an independent character on your force, just like any other figure.)
Piloted Vehicles
A friendly character adjacent to a Vehicle in Piloted mode can be given a free action to become the Vehicle’s Pilot, that is unless the character is another Vehicle or can use Battle Fury (which makes sense: a Vehicle can’t drive a Vehicle, no Battle Fury helps prevent “road rage”. Beyond that, any adjacent friendly character can be the pilot.) A Vehicle in Piloted mode may only have one Pilot at a time. A character who becomes a vehicle’s Pilot is removed from the battlefield and placed on the vehicle’s character card; all of a pilot’s powers and abilities are ignored, unless a game effect specifies it activates when the character is a Pilot. (As per normal HeroClix rules, a character off the battlefield can’t affect the battlefield. However, there are some Vehicle effects that will allow a Pilot to use its abilities. More on that in a bit.)
When a character becomes its Pilot, the Vehicle may not be given an action until your next turn. (Safety first; the Pilot has to buckle up.) A Vehicle may also possess additional traits called Pilot Abilities. When a Pilot matches any prerequisite listed for a pilot ability, the vehicle possesses that trait. (This is the bit that will allow a Vehicle to use a Pilot’s powers and abilities. We will look at one of these traits when we look at a Vehicle below. It is important to note that if there are multiple prerequisites, and the Pilot meets them all, the Vehicle can use them all.)
A vehicle’s pilot can eject from the vehicle and return to the battlefield by giving the vehicle a free action, as long as the character did not become the vehicle’s pilot during the same turn. When a pilot ejects, place the character in a square adjacent to the vehicle (or the closest unoccupied square it can legally occupy); the character may not be given a non-free action this turn and it may not be given an action to become this vehicle’s pilot again this turn.
The time between a character becoming a Pilot and being ejected is called a Trip. During a game, different characters may take a trip in a given vehicle. The same character might take multiple trips with a Vehicle. Once per Trip, the Vehicle may be given a free action to replace its combat values with any or all of the combat values of its pilot. (Need a higher attack, defense or damage that the Pilot has? This will help out your Vehicle a bit.) When you do, the Pilot is dealt 1 unavoidable damage at the beginning of your next turn even if it is no longer the Pilot of that Vehicle. (This is the price that must be paid for using this ability.) If the pilot can use Battle Fury, it immediately ejects. (Again, road Rage is unacceptable. Even in HeroClix.)
When a vehicle in Piloted mode does not have a Pilot and is given a non-free action, after actions resolve, deal it 1 unavoidable damage. (As with an Unpiloted Vehicle, there is only so much a Vehicle can do with remote control. However, it is important to note that while an Unpiloted Vehicle takes damage after an action that results in an attack, a Piloted Vehicle without a Pilot takes damage after any non-free action.)
So what happens to a Vehicle that is K.O.’ed? It becomes a Wrecked Vehicle, which has its own game effects. Let’s have a look [on the next page]:
Page: 1 2 3