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Slade Files: Spider-Man
Eric Schaen (02/16/2013)
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Related: Slade Files: Magneto (GsX)
Related: Slade Files: Spider-Man
Related: Slade Files: Super Skrull
Related: Slade Files: John Constantine
Goto Comments

HeroClix Slade Files: Spider-ManGreeting Gamers! The latest Heroclix set is now available and I’m pretty stoked about it. The theme of this set is based on the Amazing Spider-Man. Including not only friends and foes from Spidey’s colorful history, but also a marvelous monster sub-theme. The set also features a character who has become the subject of much debate and the namesake for this set, #024 the Amazing Spider-Man himself. 
 
Some feel that ASM #024 in this set is a near perfect interpretation of the avenging arachnid, while others strongly contest that this Spider-Man is anything but a perfect account.

Love him or hate him, let’s examine this particular version and see if he is a worthy of the terms like Amazing and Spectacular.

HeroClixWall-Crawling Wonder: Improved Movement: Ignores Elevated Terrain

Trait (1) Morph: Spider Armor: Give Spider-Man a move action or close combat action. After actions resolve, you may replace him with any other character with this trait, the Morph: Identity Crisis trait, or the Morph: Changing Frequencies trait on the same click number.

Trait (2) Spider-Tracers: Spider-Man can use Incapacitate as if he has a range value of 6. When he does and hits, mark the hit character. Lines of fires drawn to marked characters by friendly characters are blocked only by walls and indoor blocking terrain as long as Spider-Man is on the map.

(Speed) The Agility of a Spider: Spider-Man can use Hypersonic Speed, but modifies his speed value by -3 when he does.

I think it’s a safe assumption that players weren't expecting a Spider-Man quite like this one. I must confess, I'm rather pleased with the designers outside-the-box thinking on this one. Granted he may not be a perfect translation from the comics but in a lot of ways he comes very close.

What’s Good
This representation of Spider-Man has a lot of things going for it. In addition to very solid attack & defense combat values, as well as most of the standard powers one could expect for Spider-Man, this version comes equipped with two traits, a special power plus the improved movement mechanic to boot.

The Morph trait makes a wealth of options available to Spider-Man. Need to be stealthy, no problem. Want some Invulnerability? Morph has you covered. It’s going to interesting to see what combinations players come up with in the heat of battle.

His second trait “Spider Tracers” not only allows players to use a un-outwit-able version of Incapacitate at a range of 6, more importantly it cancels opposing characters stealth powers/abilities allowing your entire team to benefit from this power. This not only clears the way for ranged attacks, it also makes powers that require line of sight a heck of a lot more effective.

Ah, the Agility of the Spider special power… now were talking. Combined with his Super Strength and the improved movement ability, this Spidey can easily function as a primary attacker. Don’t be surprised when he moves from elevated terrain and smacks an opposing character with a tank turret for major damage, before zipping up to the safety of another elevated area.

I already mentioned Spidey’s Super Strength, so what about his other standard powers. Super Senses will do their part to keep Spidey from getting hit, while $$Perplex and $$CCE will modify his combat values accordingly. When he’s not using the Agility of the Spider to get around, he stays mobile with Leap/Climb. A splash of Telekinesis shows up late in the dial to sling any objects that may still be around, or move characters as needed. Don’t forget the Spider-Man ally team ability will allows him to copy friendly characters team abilities (Wild Card). Hey Ghost Rider, how ‘bout a lift?


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Your Comments:
I guess so. Too bad the raised numbers on the dial already reveal Mysterio. ;)

Posted by: Slade Wilson on 2/18/2013 4:55:48 PM
Sooo... Spidey hits Mysterio with a spider tracer. Mysterio switches places with a duplicate. I assume that the tracer moves with the REAL Mysterio, making it obvious which one he is and trumping his power?

Posted by: Kragnorak on 2/18/2013 9:16:52 AM
Hmm, I think I agree that this is not a definative spider-Man but as close as we have so far. I would love to see a blend of this one and the WOS for the win.

Posted by: Dr. Silly on 2/17/2013 1:49:00 PM
Good review. Thanks Eric.
I like tis spidey for the points because he does something very different from the other spideys in my collection. My 'definitive' spidey is the one sat in a pile of webbing with a broken wrist from the WOS set. This one gives me the agility I've always wanted in a Spidey plus the thematic (if used in a thematic way by the player) TK which I never thought i'd see on a spidey but it's great to have.
I'm actually not a fan of the 'Morph' on this figure. It makes sense on the "Changing Frequencies" Spider-Man and on figures like Hank Pym and Beast Boy; but here I cannot see the theme. If he'd been sculpted on top of a pile of suitcases maybe but really how many spare suits can Parker carry in that outfit!?!

Posted by: Mantis Warrior on 2/17/2013 11:00:35 AM
He should have 2 traits- One that allows super senses throughout his dial, so he can combine it with early defend and late dial willpower. The other trait should allow leap/climb throughout so he can combine it with early charge and late flurry. Damage should start at 2 w/ incapacitate- he usually opens up with a web shot in the face before he gets serious- then either move up to 3, or stay at 2 and add close combat expert. I don't really see 3 damage with a ranged combat attack... There, now I've been specific.

Posted by: licensedhero on 2/17/2013 8:40:07 AM
Howbout a trait that allows Spider-man to have toughness, defend and super senses all at the same time? Or a trait that allows him to have Outwit, Prob Control and Perplex all at the same time? Is that so hard to do?

Posted by: SillyBilly on 2/17/2013 3:17:46 AM
Regarding your conclusion: I don't need anymore spideys- I've already got a few dozen! I want a Spidey that is dead on and this isn't it.
To be fair to Wizkids they already made the perfect Spidey (for me) in Mutant Mayhem, except his defense was a point too low.
So overall I'm only mildly disapointed, whereas the Hulks in IH and GG flat out pissed me off.

Posted by: licensedhero on 2/16/2013 3:11:40 PM