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Clix Beat: Zuvembie
The Le (02/28/2013)
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Related: Clix Beat: S.H.I.E.L.D. Enforcer
Related: Clix Beat: Cobra
Related: Clix Beat: Kantus
Related: Clix Beat: Green Arrow (CJ039)
Goto Comments

HeroClix Zuvembie DialFINAL THOUGHTS
As you can see, Zuvembie can be quite a beast at just 25 points, but you can't just send him out alone! Without any damage reducers or move-and-attack abilities, Zuvembie is a sitting target with just 4 clicks of life!

Your best bet is to carry Zuvembie around with a character that has Flight and use Zuvembie as a secondary or tertiary attacker. As I said, the lack of mobility really hurts, but he can do some damage with that Trait and Exploit Weakness

From Wikipedia:
Robert E. Howard created the "zuvembie" in his short story "Pigeons From Hell", published in Weird Tales in 1938. In the story, a woman can become a zuvembie by drinking the Black Brew. The resulting creature is no longer human, knowing no friend or relative. It cannot talk, or think like a human. It doesn't need to eat and will live forever, staying in a cave or an old house. It has certain powers—it can command owls, bats, snakes, pigeons and werewolves. It can hypnotise the living with its voice, and command the body of someone it has killed until the body is cold. It can only be killed by lead or iron.


Here's some thoughts from the fine folks in the NE Ohio Facebook group...
•Sam P: "Purchase as many as you can then put Nightmare with the many zuvembies!"
•Jess V: "Play them with a cheap GL to carry them up."
•Jason W: "Abin Sur is their friend....actually 18 defend ch'p is even better!"

HeroClix Recommended Feats: Double Time, Skullduggery, Frog Legs (water zombies!), and Camouflage

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Your Comments:
I may be wrong but the Marvel use of the term "zuvembie" was that Comic Code Authority restrictions prevented the use of the word "zombie". Black and white magazines were out of CCA reach, so there could be a zombie Simon Garth, but color comic books were not, thus Doc Strange or Brother Voodoo had to fight "zuvembies".

Posted by: E. Martin on 3/7/2013 5:05:01 AM

Posted by: tylerdrake on 3/4/2013 12:33:32 PM
--So inspired by the article that I bought a zumembie quartet
--and a Cruiser. Even zumembies deserve a nice ride
--(greater than)(on auto-pilot of course)

HA! It's times like this I wish I had a "like" system in place. Then again, I suppose I could create one (I'll toss it on the list of things to do)

Posted by: The Le on 3/4/2013 12:09:46 PM
So apparently the Cruiser can only hold 1 or 2, so I made this army with random guys I bought from the same ebay transaction: Hush, Dust and Nightmares.

Carrion TKs undead, Hush ferries them in his mad scientist cruiser, Nightmare sits back, since it is not themed anyways, maybe I will add a tank too. Just for fun:
asm #006 Zuvembie cost: 26 asm #006 Zuvembie cost: 26 asm #006 Zuvembie cost: 26 asm #038 Carrion cost: 130 bm #037a Hush cost: 107 bm #V-4b GCPD Cruiser (Piloted) cost: 68 asm #042a Nightmare cost: 217. Build Total: 600

Posted by: tylerdrake on 3/4/2013 11:56:58 AM
So inspired by the article that I bought a zumembie quartet and a Cruiser. Even zumembies deserve a nice ride (on auto-pilot of course)

Posted by: tylerdrake on 3/4/2013 11:14:51 AM
@darkclaw: Keep in mind that "this turn" means on your current turn (not your opponent's turn.) There are ways for your opponent to take pushing damage on your turn (Incapacitate, Themed Team PC) but they're not especially common.

@superfriend: Same outcome, but the reasoning is different. There no longer is such a thing as "optional" powers in Heroclix. All powers are on all the time. However, one way some powers have a little conditionality is by including the word "may." As you said, characters with Indomitable can use Willpower. And Willpower indicates that the character may ignore pushing damage. Since it "may" ignore pushing damage it also may not and take the pushing damage. It's the same result, but the reasoning has shifted slightly.

Posted by: Zack on 3/2/2013 4:44:32 PM
No, it triggers off of "when"...if it's been met, you get the +1.

If it had said "for each time" then yeah.

Posted by: lancelot on 3/1/2013 2:53:34 PM
According to the trait

"If an opposing character has taken damage this turn, modify Zuvembie's attack, speed, and damage values by +1."

Would this stack to the rule of 3 for every round an opposing figure takes damage? That would bump him to 8 movement, 12 attack, 5 damage piece for 25 points.

Posted by: dbmills1 on 3/1/2013 10:23:38 AM
Regarding this comment: "Don't be afraid to push, because Zuvembie has Indomitable. Of course, this means Zuvembie needs to take some damage to get into those prized Exploit Weakness clicks."

It is my understanding that: Indominable grants the piece Willpower. Willpower is optional and can be turned off. So you should be able to turn off the willpower and push to the second click.

Posted by: superfriend on 2/28/2013 12:01:14 PM
@darkclaw: I don't see why not. The Scent of Blood does not specify a type of damage -- so I would say that Push Damage would indeed activate it.

Posted by: The Le on 2/28/2013 9:55:59 AM
Is it true that the scent of blood kicks in if the opponent gives themselves pushing damage?

Posted by: darkclaw on 2/28/2013 9:48:17 AM