RECENT
Awesome Clix: Silver Samurai
HeroClix 2016 Changes
KC Revisited
How It Works: ClixFX
Awesome Clix: Karate Kid
Clix Combos: Oberon & Mister Miracle
Probability and Statistics
Pow! Deadshot

OTHER
Pow! Atomic Skull
Awesome Clix: Daredevil
Awesome Clix: Iceman
Awesome Clix: Cosmo
Awesome Clix: FCBD Thor
Awesome Clix: Rip Hunter
Awesome Clix: Green Arrow
Awesome Clix: Roy Harper Jr
Awesome Clix: Mr. Fantastic
Awesome Clix: Dr Voodoo
Worst Clix Ever: Thor's Mighty Chariot
Pow! H.E.N.R.Y.
Awesome Clix: Max Fury
Clix Beat: Cobra
Pow! Rag Doll
Pow! Turbo
Carded At The Door: Hank Pym
How It Works: ID Cards
2015 HeroClix Set Rotation
Pow! Ghost Rider
Worst Clix Ever - Avengers Taskmaster
Pow! Felix Faust
Pow! Spider-Ham
Pow! Superman (MOS 001)
Pow! Wonder Woman (DC10 002)
Pow! Batman (AO 001)
Awesome Clix: Scarlet Witch
Worst Clix Ever - World's Finest
Hypersonic Reviews: Age of Ultron Movie Starter
Hypersonic Reviews: The Irish
Awesome Clix: Tigra
Awesome Clix: Bug
HC MAPS
Awesome Clix: TK Masters
Awesome Clix: Green Arrow
Awesome Clix: Taskmaster
Awesome Clix: Thor
Slade Files: The Flash
Clix Beat: Thanos (IC)
Hypersonic Reviews: GOTG Movie Starter
Hypersonic Reviews: Deadpool
2014 Set Rotation
Clix Beat: Flash (HT)
Clix Beat: Green Arrow
We Need To Talk About Spiral
2013 PAC changes
Slade Files: Moon Knight
arrowClix Beat: Zuvembie
Slade Files: Dracula
Slade Files: Spider-Man
Slade Files: John Constantine
HeroClix Vehicles Rules
HeroClix ID Rings!
Clix Beat: Kantus
Clix Beat: Quasar
Slade Files: Drax
Clix Beat: Dr. Strange
Slade Files: Super Skrull
Clix Beat: Skrull Assassin
Clix Beat: Nick Fury
Slade Files: Black Widow
Clix Beat: S.H.I.E.L.D. Enforcer
Team Ability Changes (2012)
Slade Files: DR. DOOM
Take 'Em Down: Nightcrawler
Take 'Em Down: Spider-Man
Critical Clix: 2011 Rules
HeroClix 2011 Rules Changes
Spring of HeroClix World
Juggernaut Helmet Token
Slade Files: Magneto (GsX)
Who is ClixKid?
Web Tokens!
Fall of HeroClix World
Slade Files: Carnage
Slade Files: Spider-Man (Black)
Rev: Ultimate Cap
Slade Files: Superman
Slade Files: Spider-Man
Slade Files: Ultron
Watchmen Day 3
Jonah Hex Review
Vegas Odds: B/C/F
Slade Files: Venom
Accessories: Capital City
Slade Files: Thor
PaC: Smokey Cap
PaC: Red Arrow
AlphaClix: New Beginning
PaC: Spidey (si)
Rev: Thor's Chariot
PaC: Robin (aa)
Rev: Crisis Nightwing


Clix Beat: Zuvembie
The Le (02/28/2013)
 Page:  1  2  3  4  5   

Related: Clix Beat: Quasar
Related: Clix Beat: Skrull Assassin
Related: Quintessential Zombie Spider-Man
Related: Clix Beat: Nick Fury
Goto Comments

HeroClix Zuvembie DialZOMBIEPOCALYPSE
Of course, the real reason everyone wants to own Zuvembie is for the "Zombie Plague". If you can use Zuvembie to KO someone, you can put another Zuvembie on the board. Pretty simple stuff... or is it?

This is a great Special Power but keep in mind that you actually need to KO someone with it to make it work. With such low damage, one or two Zuvembies won't be able to pull it off. Even three or four Zuvembies probably won't be enough to pull off a zombie apocalypse... so what you really need is a well rounded team to get that Zombie Plague working.

Seriously, with a movement of [5], a group of twelve Zuvembies in a 300 point game won't do much with just three-actions-per-turn. Any decent team with ranged attacks and/or mobility will tear your team to shreds; what you need is a plan.

Your best option is take a flier and carry the Zuvembies around. If you have a big tentpole character like Superman, Zuvembie is a great passenger because the tentpole is a bigger threat than the Zuvembie is (so opponents will likely focus on the tentpole).

Characters with Perplex would be nice on your team too -- a few of those and you can boost that damage up to [4] or [5]. Just remember that Zuvembie is a closer, not an opener; so if your opponent is on it's 5th or 6th click, there's a good chance you can finish him off with Zuvembie (and therefore create a new one)

If you're sticking with the undead theme, then consider using Morbius to carry the Zuvembie around.


 Page:  1  2  3  4  5   

Back to Top

Your Comments:
I may be wrong but the Marvel use of the term "zuvembie" was that Comic Code Authority restrictions prevented the use of the word "zombie". Black and white magazines were out of CCA reach, so there could be a zombie Simon Garth, but color comic books were not, thus Doc Strange or Brother Voodoo had to fight "zuvembies".

Posted by: E. Martin on 3/7/2013 5:05:01 AM
LIKE

Posted by: tylerdrake on 3/4/2013 12:33:32 PM
--So inspired by the article that I bought a zumembie quartet
--and a Cruiser. Even zumembies deserve a nice ride
--(greater than)(on auto-pilot of course)

HA! It's times like this I wish I had a "like" system in place. Then again, I suppose I could create one (I'll toss it on the list of things to do)

Posted by: The Le on 3/4/2013 12:09:46 PM
So apparently the Cruiser can only hold 1 or 2, so I made this army with random guys I bought from the same ebay transaction: Hush, Dust and Nightmares.

Carrion TKs undead, Hush ferries them in his mad scientist cruiser, Nightmare sits back, since it is not themed anyways, maybe I will add a tank too. Just for fun:
asm #006 Zuvembie cost: 26 asm #006 Zuvembie cost: 26 asm #006 Zuvembie cost: 26 asm #038 Carrion cost: 130 bm #037a Hush cost: 107 bm #V-4b GCPD Cruiser (Piloted) cost: 68 asm #042a Nightmare cost: 217. Build Total: 600

Posted by: tylerdrake on 3/4/2013 11:56:58 AM
So inspired by the article that I bought a zumembie quartet and a Cruiser. Even zumembies deserve a nice ride (on auto-pilot of course)

Posted by: tylerdrake on 3/4/2013 11:14:51 AM
@darkclaw: Keep in mind that "this turn" means on your current turn (not your opponent's turn.) There are ways for your opponent to take pushing damage on your turn (Incapacitate, Themed Team PC) but they're not especially common.

@superfriend: Same outcome, but the reasoning is different. There no longer is such a thing as "optional" powers in Heroclix. All powers are on all the time. However, one way some powers have a little conditionality is by including the word "may." As you said, characters with Indomitable can use Willpower. And Willpower indicates that the character may ignore pushing damage. Since it "may" ignore pushing damage it also may not and take the pushing damage. It's the same result, but the reasoning has shifted slightly.

Posted by: Zack on 3/2/2013 4:44:32 PM
No, it triggers off of "when"...if it's been met, you get the +1.

If it had said "for each time" then yeah.

Posted by: lancelot on 3/1/2013 2:53:34 PM
According to the trait

"If an opposing character has taken damage this turn, modify Zuvembie's attack, speed, and damage values by +1."

Would this stack to the rule of 3 for every round an opposing figure takes damage? That would bump him to 8 movement, 12 attack, 5 damage piece for 25 points.

Posted by: dbmills1 on 3/1/2013 10:23:38 AM
Regarding this comment: "Don't be afraid to push, because Zuvembie has Indomitable. Of course, this means Zuvembie needs to take some damage to get into those prized Exploit Weakness clicks."

It is my understanding that: Indominable grants the piece Willpower. Willpower is optional and can be turned off. So you should be able to turn off the willpower and push to the second click.

Posted by: superfriend on 2/28/2013 12:01:14 PM
@darkclaw: I don't see why not. The Scent of Blood does not specify a type of damage -- so I would say that Push Damage would indeed activate it.

Posted by: The Le on 2/28/2013 9:55:59 AM
Is it true that the scent of blood kicks in if the opponent gives themselves pushing damage?

Posted by: darkclaw on 2/28/2013 9:48:17 AM