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arrowClix Beat: S.H.I.E.L.D. Enforcer
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Clix Beat: S.H.I.E.L.D. Enforcer
The Le (02/14/2012)
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Related: Clix Beat: Cobra
Related: Clix Beat: Nick Fury
Related: Clix Beat: Quasar
Related: Clix Beat: Thanos (IC141)
Goto Comments

HeroClix Shield Enforcer Dial

(Click to See Full Cards)

As we've mentioned, he's definitely a utility piece, but if you do need to get him in the battle, the S.H.I.E.L.D. ENFORCER has a respectable range of [6] with very usable attack values and a workable damage of [2]. And let’s not forget that he has the Target Acquired Special Power for an entire dial!

Minion: Target Acquired: If a friendly character with the S.H.I.E.L.D. keyword that’s 50 points or more is within 8 squares, S.H.I.E.L.D. Enforcer can use the Sharpshooter ability.


Fortunately the Nick Fury that also comes with this Team Pack is over 50 points... so S.H.I.E.L.D. ENFORCER will have no problems using this ability – and notice that the Target Acquired Special Power doesn’t have a Line-Of-Fire requirement!

One slight tricky way to use S.H.I.E.L.D. ENFORCER is to give it a power action to activate the SHIELD Team Ability, and boost the damage of an ally behind him. Then, that ally can use running shot to move up just 2 spaces with Running Shot. It can be tricky to pull off, but every extra bit of damage helps!

Edit: the next paragraph is incorrect, as pointed out by Nihilistiskism's post below,
A great way to use this character is to take a primary attacker with the Flight combat ability and simply Carry the S.H.I.E.L.D. ENFORCER around. If you've got a primary attacker with Flight and Running Shot, then it'll be able to take advantage of that SHIELD TA.

Also available in the Shield Team Pack: Black Widow and Nick Fury

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Your Comments:
The example given in the last paragraph works. If the Enforcer spends a Power Action before the Flight character uses Running Shot and is Carried, then the Enforcer would be placed after movement/before Ranged Combat Action, and the chosen Running Shot piece would gain both the +1 Range and the +1 Damage.

Try Tomar-Re (the first one) with three SHIELD TA grunts for a 15 Range and 6 damage.

And as much as I like this guy, I'm going to like the Agent Coulson repaint soooooo much more.

Posted by: dairoka on 2/16/2012 5:48:53 AM
@Krusticlese: why would the rarity matter? It's part of the Shield Team Pack, which is a 3-figure non-blind pack that is sold in stores.

Posted by: The Le on 2/15/2012 8:44:03 AM
Great. A Super Rare Generic. F-U Wizkids. F.....U.....

Posted by: Krusticlese on 2/15/2012 8:38:43 AM
This guy is inferior in pretty much every respect to the S.H.I.E.L.D. Field Agent from Captain America, who has Stealth, Shapechange, and Regeneration.

Posted by: Nihilistiskism

Tough Call - Stealth, Shapechange, and Regeneration. vs Stealth, Energy Shield Deflection, Combat reflexes and potential Sharpshooter.

Personally I like the Sharpshooter to pick off Turtle teams that hide behind Stealth

Posted by: Sir Christopher on 2/14/2012 3:49:15 PM
That wording is actually already in the Player's Guide so it's been in effect for a little bit.

Posted by: PassingBy on 2/14/2012 2:26:04 PM
I like the new wording. It allows you to do the bump at any time, and as long as they are adjacent it works. HSS still doesn't work if you carry him, but, you could do the bump, TK him up, then HSS next to him and still get the bonus.

With the old wording, you couldn't give him the token to give the damage bump. You would give the action at the time of the attack. The attack happens after the movement. You can't give a character that has been carried a non free action, so, no action to bump up the damage. You could still be able to use the range bump though, since that's not an action, it's just an effect of being adjacent to him.

Posted by: Puuka on 2/14/2012 11:24:59 AM
The portion of time where a carried character is off the board during running shot ends after the movement but before the attack. The attack is a free action granted after the move resolves.

Posted by: Dreadnaut on 2/14/2012 10:53:06 AM
Congratulations on that description quoted here:

" If you've got a primary attacker with Flight and Running Shot, then it'll be able to take advantage of that SHIELD TA."

*ehem: A carried character is not "on the map" again until after the resolution of your running shot. This guy is inferior in pretty much every respect to the S.H.I.E.L.D. Field Agent from Captain America, who has Stealth, Shapechange, and Regeneration.

Posted by: Nihilistiskism on 2/14/2012 8:41:06 AM
Wow! 25 pts for 5 clicks of usefulness. For not much more than a decent bystander pog, you get a guy who can be used on some great SHIELD or soldier theme teams or just to fill up points on a team.
I really, really like this guy. Range and damage enhancement with the TA, a great sharpshooter power that will force your opponent to waste (likely) 2 or 3 attacks to eliminate him as a threat to his backfield. Can't wait to field 2 or 3.

Posted by: aqhoffman on 2/14/2012 7:56:32 AM