Page: 1 2 3 4
Related: Top 10 Amazing Spider-Man Covers
Related: Top 10 Wildcards
Related: 15 HeroClix Sets We Want
Related: Top 8 Sets We Want
• Goto Comments
There are 44 Standard Powers in the HeroClix World (see what we did there?), but are any of them really better than the others? Absolutely.
Today we're going to pick out the Top 6 best Standard powers out of the 44 that are out there.
Let's start with...
#6 Charge / Running Shot
Charge: Give this character a power action; halve its speed value for the action. Move this character up to its speed value and then it may be given a close combat action as a free action. A character using this power ignores knock back.
Running Shot: Give this character a power action; halve its speed value for the action. Move this character up to its speed value and it may be given a ranged combat action as a free action.
Okey, I'm cheating a little bit by listing two powers for #6, but both powers do basically the same thing. Getting a free combat action after movement is far more useful than Hypersonic Speed (you can't even throw an object with HSS). Just think about all the fantastic combos you can use:
•Charge Combos: This power can be used with: Flurry, Blades/Claws/Fangs, Incapacitate, Quake, Steal Energy, Super Strength (using an object as part of the attack), and Exploit Weakess.
•Running Shot Combos: This power can be used with: Energy Explosion, Incapacitate, Penetrating/Psychic Blast, Pulse Wave, and Super Strength (using an object as part of the attack).
And that's why Charge and Running Shot take the #6 spot
Page: 1 2 3 4