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Coming to the battlefield from the World of Naruto is the serpent of the Legendary Sannin, Orochimaru! Hiro Clix is a new series that brings you specific characters from anime shows puts them in HeroClix form.
In the Naruto series, ninjas from multiple villages channel chakra, a special energy within the body, to use jutsu. Jutsu are techniques emitted through hand signs that allow ninjas to emit incredible powers. Orochimaru is a villain that uses jutsu based solely around snakes and is one of the three Legendary Sannin, a team of ninjas that special in jutsu based on one animal.
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Orochimaru is a deceiving genius whose goal is to know all jutsu in the ninja world no matter how difficult they are to perform or how devastating the power may be. To do this he needed expendable pawns/minions and an immortal life, thus represented by his two traits. Mastermind allows Orochimaru to survive in the game to buy him time to finish off his enemies. This is especially useful since he lacks damage reducers but has a high point value. Even if pawns are not nearby Orochimaru has his greatest jutsu up his sleeve -- His very own Immortality. Orochimaru’s jutsu can bring him back in the fight if given enough time to recuperate. Just make sure his teammates can hold out long enough.
Moving onto the dial itself, the beginning of Orochimaru’s dial represents his typical sneaking around and planning on how best to approach his target. Not only is he most likely the Naruto world’s best scientist but he is a formidable tactician, thus allowing him to be one of the 3 Legendary Sannin. This is all shown with Stealth, Outwit, Perplex and Precision Strike. Orochimaru shows off his ninja skills with Super Senses and Combat Reflexes, all combined with his own snake Taijutsu (or close combat martial arts) with his special power THE GREATEST SNAKE JUTSU USER. When there are snakes everywhere, no one escapes without Orochimaru’s say. When his opponent’s think they have him down, Orochimaru can use his opponents with his special, YOUR BODY WILL BE MINE!
Playing Orochimaru: It’s recommended to move him in cautiously and strike at powerful figures that are tied up by your other characters. Try to keep friendlies with Orochimaru to take advantage of his Mastermind and team ability if you’re playing with other sound ninja. If Orochimaru gets harshly hit, he may need back up and summon his Giant Snake to tie up opposing pieces and support as Mastermind fodder. Moving Orochimaru to a safe location may be necessary in order to gain full effect of his bystander.
Fighting Orochimaru: You need to get him on his lower clicks. Once he’s there (and hopefully not the last click) take out his teammates as soon as you can. You want to kill Orochimaru last or close to last in order to avoid his Immortality Jutsu trait. Between his Immortality Jutsu, Mastermind, Shape Change, Super Senses and Combat Reflexes Orochimaru is hard to kill one-on-one. However, with the right team and some outwit he can be thwarted. Keep his teammates, including that bystander, away from him when possible.
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