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So what can we do to make Giants better? I've got some ideas.
CARRY
Giants should be allowed to carry freely, on any turn (not just when there are no action tokens on it). Why should flyers have all the fun? I see Giant Man and even the Hulk carry people all the time with no problems. Heck, Giants should even be able to carry flyers, transporters, and double-based characters (albeit only if the giant has no action tokens on it, for balance purposes of course). I recall the Sentinel carrying multiple mutants at a time, so why shouldn't Giants be able to do that?
MOVE AND ATTACK
Along with Carry, a giant should be able to make attacks on the move. This would represent their ability to overrun opposing characters or just take a swat at them. This ability, along with Carry, already has a -2 penalty, which I think is balancing enough since Giants tend to have pretty mediocre combat values.
SUPER STRENGTH & RIP IT UP
Giants should have Super Strength. All the time. As a trait so it can't be Outwitted. I don't ever remember a 50-foot-tall woman saying outloud, "gosh, this car is too heavy to move". Oh please. Give the Giants some Super Strength love please. And how about some RIP IT UP for free?
Rip it Up: Before a target character begins a move as part of a move, power, or free action, give it a light object token from outside the game.
TOUGHNESS
Giants never have problems with puny weapons fire. Those pistols just don't deal enough damage to get through that thick skin. While it would be unbalancing to give Giants the Toughness power all the time, I have a better solution: When a Giant is a target of a ranged attack, it can use Toughness if it doesn't currently have any other damage reducing power or ability.
Critical Giant
Then again, maybe Giants just need a better way to terrorize those around him (or her). Wolverine may have Adamantium claws, but I'd be far more afraid of a car-sized fist bearing down on me. How about giving Giants this: When a Giant makes a close combat attack, Critical Misses are treated as Critical Hits.
Well there you have it... five ways that Giants can be improved to become more playable. Giants are still going to have problems against ranged attackers, but at least my solutions will give them a fighting chance, or at the very least it'll make players consider using them in their teams for a change.
Agree? Disagree? Got a better idea? I'm all ears... just post a comment below.
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