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#4 Unique Armor Wars (House of M)
This version of Spider-man also offered a couple of things not available to previous versions – a 6 range value and the mutant keyword. House of M Spidey also offered some options. You cold move him into striking distance to Incapacitate from 6 spaces away. Another option is to base an opponent for the chance to deal out 4 damage using Close Combat Expert on your next turn. Or, you use the Pounce feat with a better attack value and less damage potential. The nice thing about using pounce, it placed him on his second clix which gave him a 10 attack flurry option with 3 damage. All the while, his Super Senses are there to keep him from taking damage.
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The mutant keyword was running rampant at the time keywords were assigned, and this made this version a great choice for team ups with the X-Men. I remember I enjoyed using a Jean Grey to TK Spidey right next to a foe and made use of his 11 attack and CCE. Later on his dial, he drops the super senses in exchange for combat Reflexes. When the rules change on Combat reflexes took effect, he gained a major plus in close combat sporting a 20 defense. Combined with a mid-dial up swing with a 10 attack value and Incapacitate, this Spidey turns into a great harassment piece. Unfortunately he lacks the Spider-man team ability, but thanks to his low cost of 72 points, he is a great pick for your golden age games and can probably still hold his own in a modern age game.
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