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Then again, I'm a big fan of completely new Team Abilities writeups... if only to spice things up. Here's a couple ideas:
(Weaken Enemy) INJUSTICE LEAGUE: When two or more friendly Injustice League team members are within 6 squares of the same target opposing character, modify that opposing character's Defense value by -1.
(Watch My Back) INJUSTICE LEAGUE: When two or more friendly Injustice League team members are adjacent, modify those characters Defense values by +1.
(Spotter) INJUSTICE LEAGUE: Whenever a character using the Injustice League team ability is within 4 squares of an opposing character, and there is no blocking terrain between them, all other friendly Injustice League team members ignore hindering terrain for line of fire purposes against that opposing character.
Well there you go. Five ways to fix the rather unusable Injustice League team ability. Two of those fixes borrows from existing TAs, while the other three are completely new. As I mentioned earlier, the current Injustice League TA can be useful, but only in swarm teams... and that simply makes it far too limiting to be of any real use.
Agree? Disagree? Got a better idea? I'm all ears... just post a comment below.
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