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H.E.N.R.Y. Nick Fury Agent of Shield Fast Forces #099
Usage / Summary
This amazing little support piece is cheap and can be put on nearly any team. For it's price it's both a tie-up piece and utility piece, possibly the best of it's kind!
Wow, H.E.N.R.Y. is cheap. For 15 points, he can fit on nearly any team. He has no keywords unfortunately, but that doesn't take away from his usefulness. At this point he should be in every one of your teams, especially those that have a lot of ranted attacks.
As a tie-up piece, H.E.N.R.Y. has a low speed but can get into position pretty easily with Phasing/Teleport. Of course you don't want to push H.E.N.R.Y. since it only has one life, but if you can carry it first turn (or use Telekinesis to move it), then on the second turn he'll be able to tie-up even the Hulk. And with Super Senses, there's a good chance he can survive that first hit. Imagine the look on your opponent's face as his 200-point-tentpole is forced to deal with H.E.N.R.Y., and misses his attack!
Let's not forget that his Tiny Size allows him to be carried by anyone (even those without the symbol); not to mention it grants H.E.N.R.Y. a +1 bonus to his defense against ranged attacks! Being tiny rocks!
The second key feature on H.E.N.R.Y. is his special power that grants it Enhancement and Empower. This awesome combo lets H.E.N.R.Y. grant a +1 to damage to any adjacent character. Best of all, it's a free-to-use ability that doesn't require any actions!
Clearly, the biggest fault of H.E.N.R.Y. is his one-click-of-life. But it's really an awesome click. 15 points is worth it to get that +1 extra damage.
Theme / Keywords
15 points for a tie-up piece with Enhancement and Empower? I'll take three and call you in the morning.
Remember, since H.E.N.R.Y. is Tiny Size, anyone can carry it on the battlefield. If you're thinking with the Nick Fury set, I have to say that H.E.N.R.Y. would go great with Jimmy Woo. ONce he gets into position he can chill with Stealth and H.E.N.R.Y. can enhance his damage -- which is powerful with Energy Explosion and Penetrating/Psychic Blast.
On a 300 Point Team
Just awesome. He should be on every single one of your teams for 300 point games.
On a 400+ Point Team
At higher points he's just as capable. You should have plenty of cap to place him on your teams. I'd argue that he doesn't have as much of a punch at higher points, but he's so cheap that you should use him anyway.
Final Rating: A+
For 15 points you have an excellent Tie-Up piece with lasting power thanks to Super Sense and Tiny Size. But even better, H.E.N.R.Y. is a utility piece that grants +1 damage to adjacent allies. Why aren't you using H.E.N.R.Y.?