Related: The Quintessential V for Vendetta
Related: Quintessential Iron Patriot
Related: Quintessential Invisible Woman
Related: Quintessential Arrow
• Goto Comments
The Joker has seen many incarnations in HeroClix form (we count over 20), but today we present the ideal Joker. The Quintessential Joker comes to us in three price points, starting at the rookie (50) level.
Rookie Joker (50 Points)
At this level, the Joker is a straight up beater with some low attack but Stealth and Super Senses. His attack damage is low, but Exploit Weakness more than makes up for it.
At this level he only has three cliks of life, but the The Laughing Joke ability essentially gives him a few extra clicks of life.
Continued Below (Dial by The Le)...
Experienced Joker (120 points)
This is where the fun comes in. A much higher attack (10) with some Energy Explosion, Poison, and Incapacitate. He starts with Stealth, which leads into Mind Control (a common device he's used in the comic books). He truly has a wild dial at this point, letting him do damage at range or up close. By this point the Joker's also fought Batman enough to make him his mortal enemy, hence he gets a trait that lets him deal Penetrating Damage to Batman Family members.
New to this dial are two very important abilities. Once you reach his Stop-Click, his Poison can now deal Penetrating damage, and you can place him in your starting position (representing his ability to survive anything, as comic villains always do).
Veteran Joker (180 Points)
This is a pretty expensive Joker, but the Wild Card ability can make it worth while, especially if you can copy an opposing , , or even ability. At this level he also has two clicks of Perplex, which also makes him a good candidate for @@BrilliantTactician if you're playing Golden Age or Heroic Age games (see Ages of HeroClix).
Related: The Ages of HeroClix
Once again, he actually has a deeper dial thanks to The Laughing Joke ability, which gives him lasting power. He doesn't have any move-and-attack abilities anywhere in the dial, but even at 180 points, The Quintessential Joker would be pretty dangerous in a 300 point game thanks to all the penetrating damage abilities.
What do you think? Would you play The Quintessential Joker? And if so, at what price point?