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CRITICAL HIT or MISS?: TELEKINESIS
Give this character a power action and designate a target character or object (A) and a destination square (B). This character, A, and B must all be within 8 squares and line of fire of each other. Place A in B. If A is a character, it must be a single base character and possess the symbol. If A is an opposing character, make a close or ranged combat attack that deals no damage against A, and only place the character in B if the target is hit. If A is an object and B is occupied by an opposing character, this character may make a ranged combat attack against B, dealing object damage and destroying the object.
We've included Telekinesis here because it's such a huge change from the previous ruling, but it is a critical hit or critical miss? We weren't really sure at first.
On one hand it makes a lot of sense now and greatly simplifies it, which we're always in favor of.
On the other hand it doesn't quite make sense because, as a TKer, I can see my ally and the target square, but I can't move him around the impassable rock that's between them?
On the other hand, this power does work much closer to how it was originally intended when the game first came out, and is far less abusive with this new ruling. And even nicer is the ability to TK a TKer again. Think about -- TK1 moves TK2 8 squares; TK 3 moves Superman 8 squares; And now TK2 moves Superman another 8 squares. That's 16 squares of movement, and you can still give Superman an action!
That settles it: the new Telekinesis rule is a Critical Hit!
CRITICAL HIT: PULSE WAVE
Give this character a ranged combat action; halve its range value until the action has been resolved. Draw lines of fire to all characters within range in every direction; these lines of fire are only blocked by walls, blocking and elevated terrain. All game effects possessed or used by other characters with a line of fire drawn to them are ignored until the action has been resolved. At least one opposing character must have a line of fire drawn to it to activate this power. If ignoring a game effect would cause a character with a line of fire drawn to it to no longer have a line of fire drawn to it, then it is not ignored. If lines of fire can be drawn to two or more characters, this character’s damage value becomes 1 and is locked. Make a single ranged combat attack (even if this character is adjacent to an opposing character) and compare the attack total to the defense value of all other characters with a line of fire drawn to it; each character hit is dealt damage.
Notice the part in bold, since this is the only real change here -- yet it is extremely important. Normally a character would need to be a Sharpshooter to pull that off, but no longer (at least not for Pulse Wave). This is a very good change indeed, and possibly the best rules change in the game.
Critical Hit, wizkids. Major Crticial Hit.
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