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Related: Hiro Clix: Sokka
Related: Hiro Clix: Golgo 13
Related: Hiro Clix: Goku
Related: Hiro Clix: Attack on Titan
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Finally we’re back with the third and final part of Hiro Clix Sailor Scouts! If you haven’t been checking the articles, be sure to check out parts 1 and 2 of the Sailor Scouts to see the whole team (i.e. pages 1-6)! First up for this article we have Sailor Jupiter who is another notable ranged fighter that was part of the first five sailors! Her core strength comes from a series of lightning based attacks that is sure to shock her opponents (pun intended).
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Sailor Jupiter holds very potent range especially with her trait, Supreme Thunder and attack, Thunder Dragon! She also is useful in supporting her other ranged allies with lightning through Enhancement. Additionally she protects herself through her notable electric fields, represented by Energy Shield/Deflection. All that with a 7 range and 50 points sounds like a good deal.
Playing with Sailor Jupiter: It would be beating a dead horse to say again that she is a potent ranged character. She may not have Running Shot but she does have Sidestep which can be just enough to move and shoot. Since she’ll have low speed to move with you may need a transporter to carry her.
Playing against Sailor Jupiter: An eyesore with Sailor Jupiter’s dial is that she heavily lacks any close combat potential. That plus a short dial means that any brute can have a field day on her. Just be sure that your brute isn’t shot-at on the way to her.
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